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coolstuff/minesweeper(lx).txt//usual stuff
#include "colors.inc"
camera { location <5.1,1,-2>
look_at <0,1,0>
}
light_source { < 2, 2, 2> White}
light_source { < 2, 2,-2> White}
light_source { < 2,-2, 2> White}
light_source { < 2,-2,-2> White}
light_source { <-2, 2, 2> White}
light_source { <-2, 2,-2> White}
light_source { <-2,-2, 2> White}
light_source { <-2,-2,-2> White}
//the white background
#declare bg = union
{
plane { y, -200}
plane { z, 200}
plane { x, -200}
pigment { color White}
}
//a coordinate system for a better orientation
#declare cood = union
{
//y
cylinder { <0,-5,0>
<0,5,0>
0.005
pigment { color Blue}
}
//x
cylinder { <-5,0,0>
<5,0,0>
0.005
pigment { color Green}
}
//z
cylinder { <0,0,-5>
<0,0,5>
0.005
pigment { color Red}
}
}
#declare mine = union
{
sphere { <0,0,0>,1 }
sphere {<-1.3, 0, 0> ,0.35}
sphere {< 1.3, 0, 0> ,0.35}
sphere {< 0 ,-1.3, 0> ,0.35}
sphere {< 0 , 1.3, 0> ,0.35}
sphere {< 0 , 0,-1.3> ,0.35}
sphere {< 0 , 0, 1.3> ,0.35}
sphere {< (cos(0.85)) , (cos(0.85)), (cos(0.85))> ,0.2}
sphere {< (cos(0.85)) , (cos(0.85)), -(cos(0.85))> ,0.2}
sphere {< (cos(0.85)) , -(cos(0.85)), (cos(0.85))> ,0.2}
sphere {< (cos(0.85)) , -(cos(0.85)), -(cos(0.85))> ,0.2}
sphere {< -(cos(0.85)) , (cos(0.85)), (cos(0.85))> ,0.2}
sphere {< -(cos(0.85)) , (cos(0.85)), -(cos(0.85))> ,0.2}
sphere {< -(cos(0.85)) , -(cos(0.85)), (cos(0.85))> ,0.2}
sphere {< -(cos(0.85)) , -(cos(0.85)), -(cos(0.85))> ,0.2}
texture {pigment{rgb <0.1,0.1,0.1>}
finish {phong 1}
}
}
object {bg}
object {mine}
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