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coolstuff/highscore.txt//usual stuff
#include "colors.inc"
camera { location <3,3,-3>
look_at <0,0,0>
}
light_source { < 20, 20, 20> White}
light_source { < 20, 20,-20> White}
/*light_source { < 20,-20, 20> White}
light_source { < 20,-20,-20> White}
light_source { <-20, 20, 20> White}*/
light_source { <-20, 20,-20> White}
light_source { <-20,-20, 20> White}
light_source { <-20,-20,-20> White}
//the white background
#declare bg = union
{
plane { y, -200}
plane { z, 200}
plane { x, -200}
pigment { color White}
}
//a coordinate system for a better orientation
#declare cood = union
{
//y
cylinder { <0,-5,0>
<0,5,0>
0.005
pigment { color Blue}
}
//x
cylinder { <-5,0,0>
<5,0,0>
0.005
pigment { color Green}
}
//z
cylinder { <0,0,-5>
<0,0,5>
0.005
pigment { color Red}
}
}
#declare js_color = color rgb<0.6, 0.6, 1>;
#declare highscore=difference
{
box
{<-1.5,-1,-0.5><1.5,0.8,0.5>
pigment {color js_color}
}
merge
{
box {<-1.6,0,-0.6><-0.5,1.1,0.6>
pigment {color js_color}
}
box {<.5,-0.1,-0.6><1.6,1.1,0.6>
pigment {color js_color}
}
text {
ttf "c:\windows\fonts\verdana.ttf", "1", 0.3, 0
translate <-0.1, 0.5, -1.2>
no_shadow
scale 0.5
texture {
pigment { colour Red }
}
}
text {
ttf "c:\windows\fonts\verdana.ttf", "2", 0.3, 0
translate <-2, -1.4, -1.2>
no_shadow
scale 0.5
texture {
pigment { colour Red }
}
}
text {
ttf "c:\windows\fonts\verdana.ttf", "3", 0.3, 0
translate <1.6, -1.4, -1.2>
no_shadow
scale 0.5
texture {
pigment { colour Red }
}
}
}
}
object{highscore}
object{bg}
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