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coolstuff/sokoban.txt//usual stuff
#include "colors.inc"
camera { location <6,6,-6>
look_at <0,0,0>
}
light_source { < 20, 20, 20> White}
light_source { < 20, 20,-20> White}
//the white background
#declare bg = union
{
plane { y, -200}
plane { z, 200}
plane { x, -200}
pigment { color White}
}
//a coordinate system for a better orientation
#declare cood = union
{
//y
cylinder { <0,-5,0>
<0,5,0>
0.005
pigment { color Blue}
}
//x
cylinder { <-5,0,0>
<5,0,0>
0.005
pigment { color Green}
}
//z
cylinder { <0,0,-5>
<0,0,5>
0.005
pigment { color Red}
}
}
#declare wood_color = color rgb<1,0.78431372549019607843137254901961,0>;
#declare brett = box { <-0.5,-2,-0.1>
<0.5,2,0.1>
texture {pigment{color wood_color}}
}
#declare wand = union{
object{brett translate<-1.875,0,0>}
object{brett translate<-0.625,0,0>}
object{brett translate< 0.625,0,0>}
object{brett translate< 1.875,0,0>}
object{brett scale<1,1.25,1> rotate <0,0,50> translate<0,0,-0.2>}
}
object{bg}
object{wand translate<0,0,-2.375>}
object{wand rotate<0,90,0> translate<-2.375,0,0>}
object{wand rotate<0,-90,0> translate<2.375,0,0>}
object{wand rotate<0,180,0> translate<0,0,2.375>}
object{wand scale<1,1.2,1> rotate<90,0,0> translate<0,2,0>}
object{wand scale<1,1.2,1> rotate<-90,0,0> translate<0,-2,0>}
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