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coolstuff/play.txt

//usual stuff #include "colors.inc" camera { location <10,10,-10> look_at <0,0,0> } light_source { <-8, 8, 8> color White shadowless } light_source { <8, -8, 8> color White shadowless } light_source { <-8, -8, 8> color White shadowless } light_source { <8, 8, -8> color White shadowless } light_source { <-8, 8, -8> color White shadowless } light_source { <-8, -8, -8> color White shadowless } //the white background #declare bg = union { plane { y, -200} plane { z, 200} plane { x, -200} pigment { color White} } //a coordinate system for a better orientation #declare cood = union { //y cylinder { <0,-5,0> <0,5,0> 0.005 pigment { color Blue} } //x cylinder { <-5,0,0> <5,0,0> 0.005 pigment { color Green} } //z cylinder { <0,0,-5> <0,0,5> 0.005 pigment { color Red} } } #declare dice_color = color Blue; #declare hole_color = color Magenta; #declare cutoffside = difference { box { <-5,-0.5,-0.5> < 5, 0.5, 0.5> texture {pigment {color hole_color}} } cylinder { <-6,-0.5,0.5> < 6,-0.5,0.5> 0.5 texture {pigment {dice_color} finish {phong 0.5}} } } #declare cutoffcorner = difference { box { <-0.5,-0.5,-0.5> < 0.5, 0.5, 0.5> texture {pigment {color hole_color}} } sphere { < 0.5,-0.5,0.5> 0.5 texture {pigment {color dice_color} finish {phong 0.5}} } } #declare number_holes = union { //1******** sphere { <-4 ,0 , 0>,0.75} //2******** sphere { <-1.5,-1.5, -4>,0.75} sphere { < 1.5, 1.5, -4>,0.75} //3******** sphere { <-2, -4, -2>,0.75} sphere { < 2, -4, 2>,0.75} sphere { < 0, -4, 0>,0.75} //4******** sphere { <-2, 4, -2>,0.75} sphere { <-2, 4, 2>,0.75} sphere { < 2, 4, -2>,0.75} sphere { < 2, 4, 2>,0.75} //5******** sphere { <-2, -2, 4>,0.75} sphere { < 2, 2, 4>,0.75} sphere { < 0, 0, 4>,0.75} sphere { <-2, 2, 4>,0.75} sphere { < 2, -2, 4>,0.75} //6******** sphere { < 4,-2.25,-1.5>,0.75} sphere { < 4,-2.25, 1.5>,0.75} sphere { < 4, 0,-1.5>,0.75} sphere { < 4, 0, 1.5>,0.75} sphere { < 4, 2.25,-1.5>,0.75} sphere { < 4, 2.25, 1.5>,0.75} texture {pigment {color hole_color} //finish {phong 0.5} } } #declare cutoff = union { object {cutoffside rotate < 0, 0, 0> translate < 0, 4,-4>} object {cutoffside rotate <-90, 0, 0> translate < 0,-4,-4>} object {cutoffside rotate < 90, 0, 0> translate < 0, 4, 4>} object {cutoffside rotate <180, 0, 0> translate < 0,-4, 4>} object {cutoffside rotate < 0, 90, 0> translate <-4, 4, 0>} object {cutoffside rotate <-90, 90, 0> translate <-4,-4, 0>} object {cutoffside rotate < 90, 90, 0> translate < 4, 4, 0>} object {cutoffside rotate <180, 90, 0> translate < 4,-4, 0>} object {cutoffside rotate < 0,180, 90> translate <-4, 0, 4>} object {cutoffside rotate < 0, 0, 90> translate <-4, 0,-4>} object {cutoffside rotate < 0,180, -90> translate < 4, 0, 4>} object {cutoffside rotate < 0, 0, -90> translate < 4, 0,-4>} object {cutoffcorner rotate < 0,180, 0> translate < 4, 4, 4>} object {cutoffcorner rotate < 0,-90, 0> translate < 4, 4,-4>} object {cutoffcorner rotate < 0,180,-90> translate < 4,-4, 4>} object {cutoffcorner rotate <-90,-90, 0> translate < 4,-4,-4>} object {cutoffcorner rotate < 0, 90, 0> translate <-4, 4, 4>} object {cutoffcorner rotate < 0, 0, 0> translate <-4, 4,-4>} object {cutoffcorner rotate < 0, 90, 90> translate <-4,-4, 4>} object {cutoffcorner rotate < 0, 0, 90> translate <-4,-4,-4>} object {number_holes} } #declare dice = union { box { <-4,-4,-4> < 4, 4, 4> texture {pigment {color dice_color} finish {phong 0.5} } } } //object {bg} difference { object {dice} object {cutoff} rotate < -clock*360, -clock*360-120, -clock*360-240> }