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coolstuff/memory.txt

//usual stuff #include "colors.inc" camera { location <-10,-10,-15> look_at <0,0,0> } //the white background #declare bg = union { plane { y, -200} plane { z, 200} plane { x, -200} pigment { color White} } //a coordinate system for a better orientation #declare cood = union { //y cylinder { <0,-5,0> <0,5,0> 0.005 pigment { color Blue} } //x cylinder { <-5,0,0> <5,0,0> 0.005 pigment { color Green} } //z cylinder { <0,0,-5> <0,0,5> 0.005 pigment { color Red} } } light_source { < 20, 20, 40> Gray50} light_source { <4, 4, 4> color Gray50 shadowless } light_source { <-4, 4, 4> color Gray50 shadowless } light_source { <4, -4, 4> color Gray50 shadowless } light_source { <-4, -4, 4> color Gray50 shadowless } light_source { <4, 4, -4> color Gray50 shadowless } light_source { <4, -4, -4> color White shadowless } light_source { <-4, -4, -4> color White shadowless } #declare field = difference { box { <-2,-2,-1> < 2, 2,-1.5> } union { box { <-2.1,-1,-sqrt(8)-0.5> < 2.1, 1,-sqrt(8)+0.5> rotate <45,0,0> } box { <-2.1,-1,-sqrt(8)-0.5> < 2.1, 1,-sqrt(8)+0.5> rotate <-45,0,0> } box { <-1,-2.1,-sqrt(8)-0.5> < 1, 2.1,-sqrt(8)+0.5> rotate <0,45,0> } box { <-1,-2.1,-sqrt(8)-0.5> < 1, 2.1,-sqrt(8)+0.5> rotate <0,-45,0> } texture { pigment { rgb <0.9,0.9,0.9> } finish {phong 0.5 } } } texture { pigment { rgb <0.9,0.9,0.9> } finish {reflection 0.1} } translate <0,0,1> } object { field translate <-4,-4,0>} object { field translate <-4, 0,0>} object { field translate <-4, 4,0>} object { field translate < 0,-4,0>} object { field translate < 0, 0,0>} object { field translate < 0, 4,0>} object { field translate < 4,-4,0>} object { field translate < 4, 0,0>} object { field translate < 4, 4,0>} text { ttf "c:\windows\fonts\verdana.ttf" "?" 0.2, 0 texture {pigment {color Red} finish {phong 0.5} } scale 3 translate <3.5,-1,-1.25> } text { ttf "c:\windows\fonts\verdana.ttf" "?" 0.2, 0 texture {pigment {color Red} finish {phong 0.5} } scale 3 translate <-4.5,-5,-1.25> }