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coolstuff/logo.txt

//usual stuff #include "colors.inc" #declare Rotation = clock; #declare CText = " JS-games.de " camera { location <-1.25, 3 , -4> look_at <-0.25 , 1 , 0> } light_source { < 2, 2, 2> White} light_source { < 2, 2,-2> White} light_source { < 2,-2, 2> White} light_source { < 2,-2,-2> White} light_source { <-2, 2, 2> White} light_source { <-2, 2,-2> White} light_source { <-2,-2, 2> White} light_source { <-2,-2,-2> White} //the white background #declare bg = union { plane { y, -200} plane { z, 200} plane { x, -200} pigment { color White} } //a coordinate system for a better orientation #declare cood = union { //y cylinder { <0,-5,0> <0,5,0> 0.005 pigment { color Blue} } //x cylinder { <-5,0,0> <5,0,0> 0.005 pigment { color Green} } //z cylinder { <0,0,-5> <0,0,5> 0.005 pigment { color Red} } } } cone { <0,0,0>,1 <0,2,0>,0 texture { pigment {color rgb <0.6, 0.6, 1>} finish {phong 0.1} } } box { <0.5,0.5,0.5> <2,2,2> texture { pigment {color rgb <0.2, 0.2, 1>} } rotate <0,-0.7,0> } sphere { <-1,1,1>,0.75 texture { pigment {color rgb <0.4, 0.4, 1>} finish {phong 0.5} } } //I admit, I copied this part from the povray newsgroup ;) #declare Letter = 1; union { #while (Letter <= strlen (CText)) text { ttf "c:\windows\fonts\verdana.ttf", substr (CText, Letter, 1), 0.1, 0 translate <0, -0.5, -3> scale <0.55, 1.1, 1> rotate <0, -360 / strlen (CText) * Letter, 0> no_shadow } #declare Letter = Letter + 1; #end texture { pigment { colour rgb <0.75,0.75,0.9> } finish { crand 0.01 } } rotate <0, Rotation, 0> rotate <-30, 180, 40> scale 0.65 translate <0,0.5,1.25> } plane { z, 600 pigment { color White } } text { ttf "c:\windows\fonts\verdana.ttf", "Under Construction", 0.1, 0 translate <-5, 1, -2> no_shadow scale 0.5 texture { pigment { colour Red } } }