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Sokoban

Sokoban − Misel



1
This editor should help to create a Sokoban maze.


2
The big grey field is the maze, the tools are on it's right side. They work just like in a paint program. You select a tool and click on an area in the maze. The color then changes to it's current status. You see what those colors mean when you try out the different tools.


3
Below and right of the maze there is additional information about this level: The current mouse position and the amount of boxes and targets. Note that there have to be exactly as many boxes as targets in your maze.


4
Don't forget to enter something into the copyright input field. ;)


5
At the very bottom of the page there is a large text area which serves for example to represent the current status of the maze's fields. Just click on Test Output to show it. If you click on Show the Code the maze is generated. The computer checks for errors and then outputs the maze's source code.


6
After the code is generated it has to be trensferred to an ASCII editor (e.g. the Windows editor) to save it. The file ending has to be "js".


7
Of yourse you want to play your maze, don't you? Therefore you have to edit the game's html file (please also with an ASCII editor ;)). Go to the selection of the levels (see the source code documentation). Then add the following line: <option>your maze's name</option>, whereas "your maze's name" represents the file name of your maze without the file extension. Then save the file and open it in your browser. You should be able to select and play your maze now.


8
If you think your maze is worth publishing then send it to: misel@js-games.de